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- a -
AssignPlayerID() :
PlayerIDManager
- c -
CheckManaCost() :
ManaManager
CheckSpawnCollision() :
BaseProjectile
ClipPoly() :
PolyClipper
Create() :
SynchedObjectCreator
CreateMesh() :
MeshGenerator
- d -
DecreaseHealth() :
PlayerHealth
- e -
EffectGO() :
AbObjectEffect
,
ExplosionObjectEffect
,
HitObjectEffect
,
PenetrateObjectEffect
ExplosionCut() :
SDestructable
- f -
FixedUpdate() :
PlayerHealth
Flip() :
PlayerControl
FloatToInt() :
PolyClipper
Follow() :
CameraFollow
- g -
GetCurMana() :
ManaManager
GetOffset() :
PolyClipper
GetPlayerFromID() :
PlayerIDManager
GetPrefabID() :
PrefabID
GetRandomSpawnPos() :
PlayerSpawnManager
- i -
Initialize() :
ManaManager
,
PlayerHealth
IntListsToVector2() :
PolyClipper
IntListToVector2() :
PolyClipper
IntoLocalSpace() :
SDestructable
IntToFloat() :
PolyClipper
IsGrounded() :
PlayerControl
- o -
OffsetVertices() :
PolyClipper
OnExplode() :
BaseProjectile
OutLocalSpace() :
SDestructable
- r -
RemoveProjectile() :
RangedAttack
ResetHealth() :
PlayerHealth
- s -
SimplifyPolys() :
PolyClipper
SpawnHitPiece() :
PenetrateObjectEffect
Start() :
Test
StartEffect() :
AbObjectVisualEffect
,
ExplosionObjectVisualEffect
SubtractCost() :
ManaManager
- t -
TellMeProjectileHit() :
RangedAttack
Triangulate() :
Triangulator
Triangulator() :
Triangulator
- u -
Update() :
Test
UpdateFaceDir() :
PlayerControl
- v -
Vector2ToIntList() :
PolyClipper
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