Final-Limbonuauts
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Public Member Functions | |
void | CheckSpawnCollision (double curTime) |
void | OnExplode (Vector2 position) |
Public Attributes | |
double | creationTime |
Vector2 | dir |
GameObject | explosion |
float | gravityScale |
float | lifeTime |
AbObjectEffect | myCollisionEffect |
int | projectileID |
RangedAttack | projectileManager |
float | speed |
Vector3 | startPos |
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inline |
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inline |
double BaseProjectile.creationTime |
Vector2 BaseProjectile.dir |
GameObject BaseProjectile.explosion |
float BaseProjectile.gravityScale |
float BaseProjectile.lifeTime |
AbObjectEffect BaseProjectile.myCollisionEffect |
int BaseProjectile.projectileID |
RangedAttack BaseProjectile.projectileManager |
float BaseProjectile.speed |
Vector3 BaseProjectile.startPos |