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Final-Limbonuauts
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Public Member Functions | |
| void | CheckSpawnCollision (double curTime) |
| void | OnExplode (Vector2 position) |
Public Attributes | |
| double | creationTime |
| Vector2 | dir |
| GameObject | explosion |
| float | gravityScale |
| float | lifeTime |
| AbObjectEffect | myCollisionEffect |
| int | projectileID |
| RangedAttack | projectileManager |
| float | speed |
| Vector3 | startPos |
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inline |
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inline |
| double BaseProjectile.creationTime |
| Vector2 BaseProjectile.dir |
| GameObject BaseProjectile.explosion |
| float BaseProjectile.gravityScale |
| float BaseProjectile.lifeTime |
| AbObjectEffect BaseProjectile.myCollisionEffect |
| int BaseProjectile.projectileID |
| RangedAttack BaseProjectile.projectileManager |
| float BaseProjectile.speed |
| Vector3 BaseProjectile.startPos |
1.8.7