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Here is a list of all class members with links to the classes they belong to:
- a -
actionAnim :
RangedAttack
activationTags :
AudioEffectOnEnter
activeAttack :
AttackManager
allPrefabs :
SynchedObjectCreator
anim :
MeleeAttack
,
PlayerControl
,
RangedAttack
AssignPlayerID() :
PlayerIDManager
attacks :
AttackManager
audio :
AudioTrigger
audioClips :
AudioEffectOnEnter
awakeDestroyDelay :
Destroyer
- b -
backgrounds :
BackgroundParallax
barrierPrefab :
Fortify
blinkSound :
Blink
blinkTrailPrefab :
Blink
- c -
CheckManaCost() :
ManaManager
CheckSpawnCollision() :
BaseProjectile
ClipPoly() :
PolyClipper
component :
SetRenderLayer
coolDown :
RangedAttack
Create() :
SynchedObjectCreator
CreateMesh() :
MeshGenerator
creationDelay :
MeleeAttack
,
RangedAttack
creationSpread :
ExplosionObjectVisualEffect
creationTime :
BaseProjectile
curAnim :
PlayerControl
- d -
damage :
ExplosionObjectEffect
,
HitObjectEffect
,
MeleeAttack
,
PenetrateObjectEffect
debrisPrefabs :
ExplosionObjectVisualEffect
debugMelee :
MeleeAttack
DecreaseHealth() :
PlayerHealth
desiredLayer :
SetRenderLayer
destroyOnAwake :
Destroyer
dir :
BaseProjectile
- e -
EffectGO() :
AbObjectEffect
,
ExplosionObjectEffect
,
HitObjectEffect
,
PenetrateObjectEffect
end :
Lerp
,
MoveBetween
explosion :
BaseProjectile
ExplosionCut() :
SDestructable
- f -
facingRight :
PlayerControl
fallenCollider :
SDestructibleNature
fallingSounds :
SDestructibleNature
findChild :
Destroyer
FixedUpdate() :
PlayerHealth
Flip() :
PlayerControl
FloatToInt() :
PolyClipper
Follow() :
CameraFollow
- g -
GetCurMana() :
ManaManager
GetOffset() :
PolyClipper
GetPlayerFromID() :
PlayerIDManager
GetPrefabID() :
PrefabID
GetRandomSpawnPos() :
PlayerSpawnManager
gravityScale :
BaseProjectile
groundCheck :
PlayerControl
- h -
health :
PlayerHealth
hideArea :
HideAreaTrigger
hitKey :
Blink
hitPiece :
PenetrateObjectEffect
hotkey :
Fortify
,
RangedAttack
hurtUI :
PlayerHealth
- i -
initialCollider :
SDestructibleNature
Initialize() :
ManaManager
,
PlayerHealth
IntListsToVector2() :
PolyClipper
IntListToVector2() :
PolyClipper
IntoLocalSpace() :
SDestructable
IntToFloat() :
PolyClipper
isControllable :
PlayerControl
IsGrounded() :
PlayerControl
- j -
jumpClips :
PlayerControl
jumpForce :
PlayerControl
- k -
keyBindings :
AttackManager
knockback :
ExplosionObjectEffect
,
HitObjectEffect
,
MeleeAttack
,
PenetrateObjectEffect
- l -
lifeTime :
BaseProjectile
- m -
manaBarUI :
ManaManager
manaCost :
Blink
,
Fortify
,
RangedAttack
material :
SDestructable
maxMana :
ManaManager
maxSpeed :
ExplosionObjectVisualEffect
,
PlayerControl
meleeLength :
MeleeAttack
minCount :
ExplosionObjectVisualEffect
minSpeed :
ExplosionObjectVisualEffect
moveForce :
PlayerControl
movingDown :
PlayerControl
myCollisionEffect :
BaseProjectile
,
EffectObjectsInArea
- n -
namedChild :
Destroyer
- o -
objectVisualEffect :
ExplosionObjectEffect
OffsetVertices() :
PolyClipper
OnExplode() :
BaseProjectile
optMaterial :
MeshGenerator
optPolygon :
MeshGenerator
origHealth :
PlayerHealth
ourPolygon :
ExplosionObjectEffect
,
SDestructable
,
Test
OutLocalSpace() :
SDestructable
- p -
parallaxReductionFactor :
BackgroundParallax
parallaxScale :
BackgroundParallax
photonView :
Blink
,
MeleeAttack
,
RangedAttack
,
SynchedObjectCreator
platform :
FallThroughTrigger
,
JumpThroughTrigger
playerCtrl :
Blink
,
Fortify
,
MeleeAttack
,
RangedAttack
playerMana :
Blink
,
Fortify
,
RangedAttack
playOnStart :
ExplosionObjectVisualEffect
pNet :
PlayerHealth
prefabID :
PrefabID
projectile :
RangedAttack
projectileID :
BaseProjectile
projectileManager :
BaseProjectile
pSystem :
StopParticleSystemAfterTime
- r -
regenRate :
ManaManager
,
PlayerHealth
RemoveProjectile() :
RangedAttack
ResetHealth() :
PlayerHealth
rigidBody :
SDestructibleNature
- s -
SimplifyPolys() :
PolyClipper
smoothing :
BackgroundParallax
SpawnHitPiece() :
PenetrateObjectEffect
spawnPos :
PlayerSpawnManager
speed :
BaseProjectile
,
MoveBetween
splash :
Remover
start :
Lerp
,
MoveBetween
Start() :
Test
StartEffect() :
AbObjectVisualEffect
,
ExplosionObjectVisualEffect
startPos :
BaseProjectile
startTime :
StopParticleSystemAfterTime
SubtractCost() :
ManaManager
- t -
TellMeProjectileHit() :
RangedAttack
time :
Lerp
,
StopParticleSystemAfterTime
toMove :
Lerp
,
MoveBetween
Triangulate() :
Triangulator
Triangulator() :
Triangulator
trigger :
AudioTrigger
- u -
Update() :
Test
UpdateFaceDir() :
PlayerControl
- v -
Vector2ToIntList() :
PolyClipper
velocity :
PlayerControl
Generated on Wed Dec 10 2014 18:12:33 for Final-Limbonuauts by
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