void PlayerControl.Flip |
( |
| ) |
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inline |
bool PlayerControl.IsGrounded |
( |
| ) |
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inline |
void PlayerControl.UpdateFaceDir |
( |
bool |
faceRight | ) |
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inline |
Animator PlayerControl.anim |
bool PlayerControl.facingRight = true |
Transform PlayerControl.groundCheck |
bool PlayerControl.isControllable = false |
AudioClip [] PlayerControl.jumpClips |
float PlayerControl.jumpForce = 1000f |
float PlayerControl.maxSpeed = 5f |
float PlayerControl.moveForce = 365f |
bool PlayerControl.movingDown |
Vector2 PlayerControl.velocity |
The documentation for this class was generated from the following file: