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PlayerControl Class Reference
Inheritance diagram for PlayerControl:

Public Member Functions

void Flip ()
 
bool IsGrounded ()
 
void UpdateFaceDir (bool faceRight)
 

Public Attributes

Animator anim
 
CharacterAnim curAnim
 
bool facingRight = true
 
Transform groundCheck
 
bool isControllable = false
 
AudioClip[] jumpClips
 
float jumpForce = 1000f
 
float maxSpeed = 5f
 
float moveForce = 365f
 
bool movingDown
 
Vector2 velocity
 

Member Function Documentation

void PlayerControl.Flip ( )
inline
bool PlayerControl.IsGrounded ( )
inline
void PlayerControl.UpdateFaceDir ( bool  faceRight)
inline

Member Data Documentation

Animator PlayerControl.anim
CharacterAnim PlayerControl.curAnim
bool PlayerControl.facingRight = true
Transform PlayerControl.groundCheck
bool PlayerControl.isControllable = false
AudioClip [] PlayerControl.jumpClips
float PlayerControl.jumpForce = 1000f
float PlayerControl.maxSpeed = 5f
float PlayerControl.moveForce = 365f
bool PlayerControl.movingDown
Vector2 PlayerControl.velocity

The documentation for this class was generated from the following file: