| void PlayerControl.Flip |
( |
| ) |
|
|
inline |
| bool PlayerControl.IsGrounded |
( |
| ) |
|
|
inline |
| void PlayerControl.UpdateFaceDir |
( |
bool |
faceRight | ) |
|
|
inline |
| Animator PlayerControl.anim |
| bool PlayerControl.facingRight = true |
| Transform PlayerControl.groundCheck |
| bool PlayerControl.isControllable = false |
| AudioClip [] PlayerControl.jumpClips |
| float PlayerControl.jumpForce = 1000f |
| float PlayerControl.maxSpeed = 5f |
| float PlayerControl.moveForce = 365f |
| bool PlayerControl.movingDown |
| Vector2 PlayerControl.velocity |
The documentation for this class was generated from the following file: