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override void | StartEffect (GameObject gObj, Vector2 pos, Vector2 dir) |
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override void ExplosionObjectVisualEffect.StartEffect |
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GameObject |
gObj, |
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Vector2 |
pos, |
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Vector2 |
dir |
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) |
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inlinevirtual |
float ExplosionObjectVisualEffect.creationSpread |
GameObject [] ExplosionObjectVisualEffect.debrisPrefabs |
Vector2 ExplosionObjectVisualEffect.maxSpeed |
int ExplosionObjectVisualEffect.minCount |
Vector2 ExplosionObjectVisualEffect.minSpeed |
bool ExplosionObjectVisualEffect.playOnStart |
The documentation for this class was generated from the following file: