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| override void | StartEffect (GameObject gObj, Vector2 pos, Vector2 dir) |
| |
| override void ExplosionObjectVisualEffect.StartEffect |
( |
GameObject |
gObj, |
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|
Vector2 |
pos, |
|
|
Vector2 |
dir |
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) |
| |
|
inlinevirtual |
| float ExplosionObjectVisualEffect.creationSpread |
| GameObject [] ExplosionObjectVisualEffect.debrisPrefabs |
| Vector2 ExplosionObjectVisualEffect.maxSpeed |
| int ExplosionObjectVisualEffect.minCount |
| Vector2 ExplosionObjectVisualEffect.minSpeed |
| bool ExplosionObjectVisualEffect.playOnStart |
The documentation for this class was generated from the following file: