Rasterization-DiscoBall
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAABoxManager
 CAnimation
 CChangeClass that describes a change in the visibile entity
 ▼CGApp
 CApp
 CIntVec3Vector3 of integers, equals and +/- are overloaded
 ▼CMapElementParent class for elements in the map
 CBullet
 ▼CCreature
 CArcher
 CBomber
 CCrawler
 CCreeper
 CSmartCrawler
 CSuperCrawler
 ▼CCube
 CBasicTower
 ▼CReferenceCountedObject
 CMapAbstract representation of all the current elements in an instance of a game A Map is a collection of MapElement as well as helper data structures
 ▼CScene
 CDemoScene
 ▼CVisibleEntity
 CPlayerEntity
 CVisualControl