Rasterization-DiscoBall
|
CAABoxManager | |
CAnimation | |
CChange | Class that describes a change in the visibile entity |
▼CGApp | |
CApp | |
CIntVec3 | Vector3 of integers, equals and +/- are overloaded |
▼CMapElement | Parent class for elements in the map |
CBullet | |
▼CCreature | |
CArcher | |
CBomber | |
CCrawler | |
CCreeper | |
CSmartCrawler | |
CSuperCrawler | |
▼CCube | |
CBasicTower | |
▼CReferenceCountedObject | |
CMap | Abstract representation of all the current elements in an instance of a game A Map is a collection of MapElement as well as helper data structures |
▼CScene | |
CDemoScene | |
▼CVisibleEntity | |
CPlayerEntity | |
CVisualControl |