Rasterization-DiscoBall
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAABoxManager
 CAnimation
 CChangeClass that describes a change in the visibile entity
 CGApp
 CApp
 CIntVec3Vector3 of integers, equals and +/- are overloaded
 CMapElementParent class for elements in the map
 CBullet
 CCreature
 CArcher
 CBomber
 CCrawler
 CCreeper
 CSmartCrawler
 CSuperCrawler
 CCube
 CBasicTower
 CReferenceCountedObject
 CMapAbstract representation of all the current elements in an instance of a game A Map is a collection of MapElement as well as helper data structures
 CScene
 CDemoScene
 CVisibleEntity
 CPlayerEntity
 CVisualControl