|
Rasterization-DiscoBall
|
| CAABoxManager | |
| CAnimation | |
| CChange | Class that describes a change in the visibile entity |
| ▼CGApp | |
| CApp | |
| CIntVec3 | Vector3 of integers, equals and +/- are overloaded |
| ▼CMapElement | Parent class for elements in the map |
| CBullet | |
| ▼CCreature | |
| CArcher | |
| CBomber | |
| CCrawler | |
| CCreeper | |
| CSmartCrawler | |
| CSuperCrawler | |
| ▼CCube | |
| CBasicTower | |
| ▼CReferenceCountedObject | |
| CMap | Abstract representation of all the current elements in an instance of a game A Map is a collection of MapElement as well as helper data structures |
| ▼CScene | |
| CDemoScene | |
| ▼CVisibleEntity | |
| CPlayerEntity | |
| CVisualControl |
1.8.7