#include <Map.h>
AABoxManager::AABoxManager |
( |
std::vector< shared_ptr< MapElement > > * |
elements | ) |
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shared_ptr<MapElement> AABoxManager::findHitElement |
( |
Ray |
ray, |
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int |
type |
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) |
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IntVec3 AABoxManager::findNewCubePos |
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const Ray & |
ray | ) |
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AABox AABoxManager::getClosestBox |
( |
Ray |
ray, |
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std::vector< AABox > |
hitBoxes |
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) |
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protected |
shared_ptr< MapElement > AABoxManager::getClosestElement |
( |
Ray |
ray, |
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std::vector< shared_ptr< MapElement > > |
elements |
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) |
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protected |
std::vector< AABox > AABoxManager::getRayHitBoxes |
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Ray |
ray, |
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std::vector< AABox > |
possibleBoxes |
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) |
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protected |
shared_ptr< MapElement > AABoxManager::getRayHitElement |
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Ray |
ray, |
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int |
type |
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) |
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std::vector< shared_ptr< MapElement > > AABoxManager::getRayHitElements |
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Ray |
ray, |
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int |
type |
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) |
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protected |
AABox AABoxManager::makeBox |
( |
int |
posX, |
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int |
posY, |
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int |
posZ |
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) |
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protected |
std::vector<shared_ptr<MapElement> >* AABoxManager::allElements |
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protected |
std::vector< AABox > AABoxManager::groundCubeAA |
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protected |
The documentation for this class was generated from the following files: