Rasterization-DiscoBall
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CAABoxManager | |
CAnimation | |
CApp | |
CArcher | |
CBasicTower | |
CBomber | |
CBullet | |
CChange | Class that describes a change in the visibile entity |
CCrawler | |
CCreature | |
CCreeper | |
CCube | |
CDemoScene | |
CIntVec3 | Vector3 of integers, equals and +/- are overloaded |
CMap | Abstract representation of all the current elements in an instance of a game A Map is a collection of MapElement as well as helper data structures |
CMapElement | Parent class for elements in the map |
CPlayerEntity | |
CSmartCrawler | |
CSuperCrawler | |
CVisualControl |