#include <App.h>
|
| | App (const GApp::Settings &settings=GApp::Settings()) |
| |
| virtual void | onGraphics3D (RenderDevice *rd, Array< shared_ptr< Surface > > &allSurfaces) override |
| |
| virtual void | onInit () override |
| |
| virtual void | onSimulation (RealTime rdt, SimTime sdt, SimTime idt) override |
| |
| virtual void | onUserInput (UserInput *ui) override |
| |
| App::App |
( |
const GApp::Settings & |
settings = GApp::Settings() | ) |
|
| void App::onGraphics3D |
( |
RenderDevice * |
rd, |
|
|
Array< shared_ptr< Surface > > & |
allSurfaces |
|
) |
| |
|
overridevirtual |
| void App::onSimulation |
( |
RealTime |
rdt, |
|
|
SimTime |
sdt, |
|
|
SimTime |
idt |
|
) |
| |
|
overridevirtual |
| void App::onUserInput |
( |
UserInput * |
ui | ) |
|
|
overridevirtual |
frame.translation -= frame.lookVector();
| float App::randomFloat |
( |
float |
start, |
|
|
float |
end |
|
) |
| |
|
protected |
| Vector3 App::rotatePoint |
( |
float |
cx, |
|
|
float |
cy, |
|
|
float |
angle, |
|
|
Vector3 |
p |
|
) |
| |
|
protected |
| void App::spawnCeature |
( |
| ) |
|
|
protected |
| std::vector< shared_ptr<Change> > App::allChanges |
|
protected |
| float App::curHeight = 10 |
|
protected |
| int App::levelProgression = 0 |
|
protected |
| shared_ptr<Sound> App::levelUp |
|
protected |
| RealTime App::m_lastLightingChangeTime |
|
protected |
| shared_ptr<Map> App::m_map |
|
protected |
| shared_ptr<Framebuffer> App::m_tmpbuffer |
|
protected |
| shared_ptr<Shader> App::m_toonShader |
|
protected |
| shared_ptr<Sound> App::placeCube |
|
protected |
| int App::spawnTimer = - 9999999 |
|
protected |
The documentation for this class was generated from the following files: