#include <App.h>
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| App (const GApp::Settings &settings=GApp::Settings()) |
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virtual void | onGraphics3D (RenderDevice *rd, Array< shared_ptr< Surface > > &allSurfaces) override |
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virtual void | onInit () override |
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virtual void | onSimulation (RealTime rdt, SimTime sdt, SimTime idt) override |
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virtual void | onUserInput (UserInput *ui) override |
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App::App |
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const GApp::Settings & |
settings = GApp::Settings() | ) |
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void App::onGraphics3D |
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RenderDevice * |
rd, |
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Array< shared_ptr< Surface > > & |
allSurfaces |
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) |
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overridevirtual |
void App::onSimulation |
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RealTime |
rdt, |
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SimTime |
sdt, |
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SimTime |
idt |
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) |
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overridevirtual |
void App::onUserInput |
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UserInput * |
ui | ) |
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overridevirtual |
frame.translation -= frame.lookVector();
float App::randomFloat |
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float |
start, |
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float |
end |
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) |
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protected |
Vector3 App::rotatePoint |
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float |
cx, |
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float |
cy, |
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float |
angle, |
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Vector3 |
p |
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) |
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protected |
void App::spawnCeature |
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| ) |
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protected |
std::vector< shared_ptr<Change> > App::allChanges |
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protected |
float App::curHeight = 10 |
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protected |
int App::levelProgression = 0 |
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protected |
shared_ptr<Sound> App::levelUp |
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protected |
RealTime App::m_lastLightingChangeTime |
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protected |
shared_ptr<Map> App::m_map |
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protected |
shared_ptr<Framebuffer> App::m_tmpbuffer |
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protected |
shared_ptr<Shader> App::m_toonShader |
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protected |
shared_ptr<Sound> App::placeCube |
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protected |
int App::spawnTimer = - 9999999 |
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protected |
The documentation for this class was generated from the following files: