| aaBox | MapElement | |
| atDiscoBall(int x, int y, int z, int range) | MapElement | |
| atDiscoBall(IntVec3 v, int range) | MapElement | |
| attack(int x, int y, int z, int damage) | MapElement | |
| attack(IntVec3 v, int damage) | MapElement | |
| attack(IntVec3 old, int x, int y, int z, int damage) | MapElement | |
| attackDiscoBall(int damage) | MapElement | |
| BasicTower(shared_ptr< VisibleEntity > e, int x, int y, int z, Map *m) | BasicTower | inline |
| boundaryCheck(int x, int y, int z) | MapElement | |
| change | MapElement | |
| checkIfFall(int x, int y, int z) | Cube | protected |
| checkSupport(int x, int y, int z) | Cube | protected |
| color | Cube | |
| cost | BasicTower | static |
| creatureType | BasicTower | static |
| Cube(shared_ptr< VisibleEntity > e, int x, int y, int z, Map *m) | Cube | inline |
| displacement | MapElement | |
| entity | MapElement | |
| getAABox() | MapElement | virtual |
| getBounty() | MapElement | virtual |
| getOccupancy() | BasicTower | virtual |
| getType() | BasicTower | virtual |
| hasBox(int x, int y, int z) | MapElement | |
| hasBox(IntVec3 v) | MapElement | |
| inMap() | MapElement | |
| isValidMove(int x, int y, int z) | MapElement | |
| isValidMove(IntVec3 v) | MapElement | |
| isValidMove(IntVec3 old, int x, int y, int z) | MapElement | |
| m_map | MapElement | |
| MapElement(shared_ptr< VisibleEntity > e, int x, int y, int z, Map *m) | MapElement | |
| maxHP | MapElement | |
| move() | BasicTower | virtual |
| newHP | MapElement | |
| newOffset | MapElement | |
| newPos | MapElement | |
| occupancy | BasicTower | static |
| oldHP | MapElement | |
| oldOffset | MapElement | |
| oldPos | MapElement | |
| onDeath() | BasicTower | virtual |
| onSpawn() | BasicTower | virtual |
| operator<(const MapElement &other) const | MapElement | |
| randFloat() | MapElement | |
| run() | MapElement | virtual |
| shot | BasicTower | |
| suicide | MapElement | |
| takeDamage() | MapElement | virtual |
| turnsLeft | MapElement | |
| type | Cube | static |
| updateHP() | MapElement | |