This is the complete list of members for PlayerEntity, including all inherited members.
| create(const String &name, Scene *scene, AnyTableReader &propertyTable, const ModelTable &modelTable) | PlayerEntity | static |
| create(const String &name, Scene *scene, const CFrame &position, const shared_ptr< Model > &model) | PlayerEntity | static |
| init(AnyTableReader &propertyTable) | PlayerEntity | protected |
| init(const Vector3 &velocity) | PlayerEntity | protected |
| m_desiredOSVelocity | PlayerEntity | protected |
| m_maxOSAcceleration | PlayerEntity | protected |
| m_maxOSVelocity | PlayerEntity | protected |
| m_velocity | PlayerEntity | protected |
| onPose(Array< shared_ptr< Surface > > &surfaceArray) override | PlayerEntity | virtual |
| onSimulation(GameTime absoluteTime, GameTime deltaTime) override | PlayerEntity | virtual |
| PlayerEntity() | PlayerEntity | inlineprotected |
| setDesiredOSVelocity(const Vector3 &objectSpaceVelocity) | PlayerEntity | inline |
| toAny() const override | PlayerEntity | virtual |
1.8.7