This is the complete list of members for PlayerEntity, including all inherited members.
create(const String &name, Scene *scene, AnyTableReader &propertyTable, const ModelTable &modelTable) | PlayerEntity | static |
create(const String &name, Scene *scene, const CFrame &position, const shared_ptr< Model > &model) | PlayerEntity | static |
init(AnyTableReader &propertyTable) | PlayerEntity | protected |
init(const Vector3 &velocity) | PlayerEntity | protected |
m_desiredOSVelocity | PlayerEntity | protected |
m_maxOSAcceleration | PlayerEntity | protected |
m_maxOSVelocity | PlayerEntity | protected |
m_velocity | PlayerEntity | protected |
onPose(Array< shared_ptr< Surface > > &surfaceArray) override | PlayerEntity | virtual |
onSimulation(GameTime absoluteTime, GameTime deltaTime) override | PlayerEntity | virtual |
PlayerEntity() | PlayerEntity | inlineprotected |
setDesiredOSVelocity(const Vector3 &objectSpaceVelocity) | PlayerEntity | inline |
toAny() const override | PlayerEntity | virtual |