Rasterization-DiscoBall
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PlayerEntity Member List

This is the complete list of members for PlayerEntity, including all inherited members.

create(const String &name, Scene *scene, AnyTableReader &propertyTable, const ModelTable &modelTable)PlayerEntitystatic
create(const String &name, Scene *scene, const CFrame &position, const shared_ptr< Model > &model)PlayerEntitystatic
init(AnyTableReader &propertyTable)PlayerEntityprotected
init(const Vector3 &velocity)PlayerEntityprotected
m_desiredOSVelocityPlayerEntityprotected
m_maxOSAccelerationPlayerEntityprotected
m_maxOSVelocityPlayerEntityprotected
m_velocityPlayerEntityprotected
onPose(Array< shared_ptr< Surface > > &surfaceArray) overridePlayerEntityvirtual
onSimulation(GameTime absoluteTime, GameTime deltaTime) overridePlayerEntityvirtual
PlayerEntity()PlayerEntityinlineprotected
setDesiredOSVelocity(const Vector3 &objectSpaceVelocity)PlayerEntityinline
toAny() const overridePlayerEntityvirtual